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Infinity kingdom strategy
Infinity kingdom strategy









The advice on wall defenses does no good unless you actually know what the wall defenses are. Other units will walk right past them unmolested. If you don't use Siege Engines at all, you can safely ignore Trebuchets. I have also seen them get, of course, closer to 1:2 with a good defense, so be smart. Through varying battles, I have found that Trebuchets with an army in sanctuary and limited Crossbows die proportionally at a rate of 7:1 when fought with Rams (meaning, 7 Trebuchets are required to kill one Ram). Now, defensive Trebuchets are a lovely creation, and here's why: they are very powerful with a good defense to back them up, but send in the right mixture of troops, and they're obsolete.

infinity kingdom strategy

This is the battle report in which i sent all ballistas and 1k militia to hold off any troops in the case that he was defending.įor crossbows send in as many ballistas as there are crossbows,as ballistas have the higher range they dont get hit.I have tested this theory myself and it does work.Send in 1k militia in the case that they were defending with an army,they were there to hold them off while the ballistas did their work from a range. Heavy Cavalry will take out Spikes with no losses, tried and tested numerous times***.Send in Rams or Heavy Cavalry, I'd suggest about 1.5 to 2 times the number of spikes they'll just eat up the spikes like a fat boy eats cake. Keep in mind that if there are Traps present, you will have to sum these up with the Caltrops and use the same tactic.įor Spikes, you'll have to do one of three things:ġ) send in no Cavalry, Wagons, or siege weapons (if you're looting, you'd better hope you have plenty of Supply Troops) orĢ) send in the Cavalry to take out the spikes if you believe you can loot a lot from this guy and need carts, or you need to get siege weapons in.ģ) If there are no Crossbows, spikes are rather simple to take out. You can clear Caltrops without losses easily by sending in three times as many Militiamen. However this is not cost-effective, and I would advise those players who are resource-restricted to not use this method of Trap tripping. This means if your enemy has 100 Traps, you can send in 11 Rams and win the battle with one remaining Ram. In case your enemy only has Traps but nothing else you may send in Rams with a ratio of 1:10 to take out these and win the battle. Simply put, the only way to clean out Traps these days is to send in the meatshields (Militiamen and the likes). This tactic is now essentially worthless with the new updates as of 4/15/10. Then, when your second wave comes in, everything is nice and pretty. Use this to your advantage take out any Caltrops and Traps at the same time with your meatshield wave (either the aforementioned 1 Scout, 1 Supply Troop, or 100 more Militiamen than Traps (to be safe)). Again, good attackers scout so, if you scout, notice Scouts in the city but don't kill any, you can automatically infer that they are on sanctuary. Send in as many Militmaen as there are traps and if there are only traps all traps will be gone. You will have to take more casualties than these tips entail. If they are on defend, you need to prepare accordingly. Notice: these tips are optimal only when you are attacking a player who is in sanctuary and is trying to hide from you.

infinity kingdom strategy

#Infinity kingdom strategy how to

So, you have to know how to get around them. The bane of any good attackers existence are the wall defenses: crossbows, spikes, caltrops, traps, trebuchets no one likes these. One possible strategy that is used by some experienced players is to get a portal of order, and move next to the city of another "high might" player you are in a war with while hes off line, and then take all of their food and kill all of their troops. Notice: this is mainly meant for warring with another alliance please don't use this (except for maybe the first tidbit) to ruin your farm's day. So, some strategy for the attacker is needed here. Normally, you'd be overwhelmed by the numbers and not stand a chance however, in Kingdoms of Camelot, some crazy little man decided that it'd be better if the one million angry ants were divided so only ten ants could attack at a time." Now, c'mon, even the weakest among us can stand up to 10 ants.

infinity kingdom strategy

And sending waves is nonsensical as someone once put it: "it's like being attacked by one million angry ants. In this game, the defender has the upper hand: there is a limit on the size of the attacking army, whereas there is no limit on how many troops could defend, and the defender also has wall defences to his/her advantage. 1.1.1.4 this is the battle report in which i sent all ballistas and 1k militia to hold off any troops in the case that he was defending.









Infinity kingdom strategy